Friday, October 31, 2014

Eyefinity novel, not helpfull

Well I've tried a dozen or so programs now and there is a bit of difference between three desktops and one large disjointed one. A resolution of 4640x900 may be a little odd, its the max pixel width of the three and the max height of the smallest. I'm impressed that Space Rangers HD automatically detected the new resolution, and though it works I need to move the mouse a lot from one far corner to the other.

note that the radar lines encompass all of my main screen and about 5cm of the side monitors. So things were getting a bit disjointed, and this was especially bad on BIT.TRIP Beat. All the gameplay was on the left monitor.

I thought that Mechwarrior online would be really cool, but mostly all I could see was the inside of the cockpit. Until I rediscovered FPS mode, all FPS games seem to work the same and rather well.

 But I was hoping for something to put on the extra monitor that was informative without requirering me to move my mouse there. Making it like an ingame desktop. This was ok for Artemis and Guildwars 2, as they both (kind of) let you rearrange the UI. If I could make the minimap take up all of the left monitor that would have been great. Especially in a game like Divinity original sin, where the fish eye thing make the extra screen realestate useless.
Remembering that my dekspace makes these monitors disjointed, you should be able to tell the edge of the screen in these bottom two.
So overall novel but not entirly helpfull. I'm probably better off running VLC on the left, game fulldcreen in the middle and firefox on the right.

Wednesday, October 29, 2014

three monitor resolution



With resolution I set out my resolution to accurately divine the resolution of my monitor’s resolution so that it’s no longer blurry, the resolution resolution probably revolves around acquiring new drivers. I’ll derive the appropriate driver my monitoring the modification of my monitor’s resolution resolutely. Eventually I’ll resolve the riddle and return a reliable solution for my resolution resolution resolutely. Hopefully I won’t have to monitor my monitor to maintain a reasonable reliable resolution.

At work I’ve been doing a bit of CitetSCADA user interface re-design. In order to properly test the layout I needed to significantly increase my display resolution, and so acquired the justification for a graphics card and 1920x1080 resolution monitor. I also took the opportunity to keep my old monitor. So I was one of the early people at work to adopt a duel monitor workstation and certainly put the second monitor to good use the first two years. Lately I have not been doing a lot of work on the Citect user interface but have managed to acquire matching monitors.
At home: while I’ve had the opportunity to use duel monitors (and it much easier to get them) my experiences at work with popups constantly appearing on the join between screens has meant that I’ve shied away from the idea. Added to this are the issues of tabbing out from full screen mode games, back to the other screen or losing the mouse. This week though Artemis got me inspired and I found out about eyefinity and Flex. So for $100 in cable adaptors (way overprices I think) and a couple of ‘give away broken old’ monitors I now have a nice 3-monitor setup, with the possibility of a 4th.  The main attraction was to have an odd number of screens and a clear uninterrupted image immediately in front of me.
My Saphire Radeon HD 7870 is connected to:
Via mini Display port -> miniDP to VGA adaptor -> 1280x1024 Polyview on the left
Via mini Display port -> miniDP to VGA adaptor -> 1440x920 LG (landscape flipped) on the right
Via HDMI -> nothing (only my TV has HDMI input)
Via DVI -> 1920x1080 HP (primary display) in the middle

For playing Artemis I swapped out the smallest monitor for a 81cm TV at 1360x786 and that worked great, the graphics card even remembered my settings and put the 1280x1024 back the way I’d initially set it up when we finished. Though there were six of us only three were keen enough to fly a spaceship. We won a level three defence scenario and having a third person is probably twice as effective as only two crew. Another note on this game, windowed mode runs much better, when running two instances in fullscreen (one the server) whichever I was currently tabbed into was clear and the other game instance went black.

I think I will keep the tree monitor setup, left for music mid for games right for steam/firefox. Or I may turn them off to save electricity. Another alternative is to setup the Eyefinity system whereby all the available screens merge into one large desktop. It would work much better with identical screens I think or at least screens of the same height. Because my start menu was waaaay all the way over the left and the right screen defiantly had the wrong aspect ratio. Now that I have re-read the instructions I may try to play a game over all these monitors, maybe Mechwarrior online will let me.
Seems interesting, motly it looks like part of the screen is at the wrong resolution, Serious Sam 3 could work well and Rouge Legacy just triplicated the same image. I think I'd need at least two monitors of the same resolution and all with the same aspect ratio before I'd leave it like this.



 Incidentally the screnshots all apear to be in the correct resolution, bit in real life they are blurry. To the left here is the back of my PC, I did not find any mini Display port To DVI adapters so I'm using VGA. Also they are probably active adaptors even though they do not have any additional USP power requirements.




Belos is Sam3, unfortunatly I died while trying to take a pic, but this game was the one that seemed happiest with the mixed ratio displays. THough I had more fun playing it on linux when none of the textures loaded all all the game was made of white boxes and square bloodstains.
 


Thursday, October 23, 2014

a bit of this and a little of that


What have I been doing lately? Well, what started as a few game-notes and milestones ended up as a rather large blog update.


Gyb
I forgot how many fun words there are when sailing, Chandlery is another good example. Sometimes I can cut upwind really well, twisting my hip and holding a stiff front leg will all the weight on my shoulders and the kite stable but fully powered on at 45°above the water. When its working well it feels just like being on trapeze of the Hobie 18 on a screaming reach. Other times I can not seem to get the board set, either holding it too flat against the water or bouncing across the surface and some times the waves are really unsettling, causing me to lose balance altogether. Light (~10kn) or heavy (~25kn) seems to make no difference to my ability to cut upwind.
Load&Pop seems to work well for me from the first time that I tried it and I’ve yet to faceplant while failing an attempt. Launching from the crest of a wake makes it a lot easier, I’ve managed sequential jumps and a jump+gyb but have no clue how high I get and need to go immediately into recovery mode as I’m generally unsure as to where my kite has ended up, granted I try to keep it fairly constant in the sky unless I intend to turn while I’m in the air.
Waves still pose a bit of a challenge, partially due to my inability to consistently cut upwind. White horses seem to knock me off my feet and the extra speed gained from coming down a wave makes me lose traction on my kite. Plus it takes a lot of concentration to stay upright.
Downwind has been fun the few times I’ve attempted it, the safest method seems to be keeping the kite on a starboard tack >70° above the water
~
Finally figured out why I’m crazy to go out with such a large kite, all the extra force negates my ability to cut upwind. The extra sail area is not that hard to control and I don’t feel like I am in danger and can generally still walk backwards against the kite when on the beach. But when I’m trying to tack and a gust hits it either stands me up (regardless of how much my board is cutting in) because my centre of gravity is below my harness; Or my board loses grip on the water and I scoot across, directly towards the kite with the board sideways until the gust finishes, this when my centre of gravity is at my harness or above. Net effect is that I’ve spent a lot of time going back and forth on the same line.
The other problem with my tack was that I had only one corner of the board in the water, to make a big splash, whereas it was much more effective to try and keep the whole side of the board in the water, to ensure I have sufficient friction to lean backwards. Also letting go with one hand and putting it near the water helps with leaning out further.
To summarise
Larger board = more surface area, stable, easy to launch
Smaller board = more maneuverable and responsive, better for heavy winds and swell
Larger/longer kite handle = easier to turn kite, clearer haptic feedback
Small handle = needs more vigorous steering but can still fly the larger kites
Larger kite = to catch more wind, slower to turn, can be use in lighter winds, too big and I cannot cut upwind.
Small kite = for small people and heavy winds, too small and it wont be able to pull you.
Also when starting/stopping/resting I Sheetout the flagout line to reduce the tension on the lines, make the kite luff and make the bar Softer. Then when I want to go I sheet in the flagout line to make it shorter relative to the steering lines to a point where I rarely have my bar fully powered on. For example there is not enough wind and I want to cut upwind then I’d reef in all the way as there won't be too much bar pressure and I can still fully power up the kite without trouble and can still reach the bar as I lean back lots.
 
Space Rangers
Cash and XP boosted, saving human me a bit of time, without breaking the game. I may want to boost the Dominators later by the looks of things. I still want to farm Government missions for more medallions, until the current tech levels make my starting combo of engine +Fuel obsolete.
But for a bit of variety I’m also hunting the warp for artefact's. From my last playthrough I recall the planetary battles and arcade hyperspace being the most fun parts of the game. Though it’s the plot and story that holds it all together.
What weapons should I stock? There are achievements for certain ones and I cannot recall what was great for hyperspace, only that it was counter intuitive, ie. My energy weapons now shoot missiles. The life steal ?Rethone? probably, because I’m Anoiki, though dominator gear is pretty good. Incidentally…
I arrived in a system recently saved from Dominators, looted corpses of the dominated dominators and more than doubled my ships speed, while decreasing my net mass ~50%. A massive increase when compared to what I could find in the shops. Then as an added bonus most of my artefacts are doubled in effectiveness due to the proximity of complex technology.
Still my strategy in unaltered, more government missions, Rethone for lifesteal, may unlock the unique science ship first but will get more bang for my buck from the pirate ship I think. I’ll Level up maintenance next as I hunt for the artefacts and upgrade, when past 50 missions I should be able to start building a fleet, then I need to upgrade the 30,000 point commander skill. Primarily to hunt trade ships, for a pirate ranking? I wonder if I can take my fleet with me into hyperspace?
~
And at this point I realise that the steam achievements are no longer progressing, thus the reason it was hard to confirm the life stealing lazer. So I’m restarting the game to get the tutorial droid and move some of the difficulty sliders up to impossible. Possibly I will use probes to explore some of the uninhabited planets otherwise I think my strategy above will remain (may try to scavenge dominator gear sooner though)

Marvel Heroes
Daily quest is great for XP, when to Co-Op again though? If never, then I may as well switch to Warframe.
Deadpool restarted, so I have two pets now. It may take a while before I can use my “I don’t die” abilities again. I don’t know if the random hero box gives any teamup-heroes. So they are my next goal I think. While Magik works well with Loki with all the summons. I think other than that I’m better off with a Teamup that I never summon. Mostly all the AOE abilities seem to look after the minions so overall I think my heroes lack was to focus bosses. I’m still using my level 60 Black Panther to farm SIF items and uniques. The most effective use of the Omega system seems to be upgrading XP/SIF/RIF so that I can play the game less.
Yet to try any PvP or 60+ game content, mainly because in GW2 it was always easy to play with friends. Whereas here my Loki keeps outleveling Josh so that we cannot play together and when I play with randoms I feel like the weakest link. I really don’t like games that have “Best in Slot” items, it means that there is one effective way to play, and anything else is sub-par and since I have a job and nolonger go to Uni I just don’t have the time to dedicate to something like that.
Further to this the daily login rewards will lose their allure when I go to SA for xmas holidays to see family. subsequent to that I may play this as much as Chivalry.

Artemis the space ship simulator sounds succulent since it’s synchronised social setup requires several sailors. Sadly several allies sunk the experiment succinctly. So this spaceship may subsequently succour to sleep in a cycophogus.

LoL will always be on deck though, along with minecraft and Terraria we keep coming back for more. While Mechwarrior online is OK and I still play it occasionally it really lacks teamwork and camaraderie. The few times I’ve tried to play it with others I end up in a kamikaze rush to start the next game. Divinity Original sin may have been a good co-op game for Levi but now that he has finished his play through he is not so interested and since I don’t read manga I’ve found it to be incredibly slow. For the most part I miss doorways and have had to use environmental effect to stun-lock enemies and my highest DPS ability is dropping treasure chests on things. Overall I think Dragon Commander was a more enjoyable instalment of this franchise and don’t think I’ll see the end of original sin.
 
Bass Bass
Another project to put on hold for the time being. I’ve underestimated how many bills I get in a month and overestimated the amount of home loan repayments I can make. The next result being that I have very little cash to spend on food, let alone fun. Though I’ve Found an ex-student Double Bass that I may be able to acquire, and it seems best to get some actual lessons to start off with (I’ll need extra motivation until I have proper callouses on my left hand fingers). If that works out OK I may be able to join the church band and pretend I’m a drummer (or country bass guitarist) that way two cords would be sufficient to begin with. If I get decent the only other play I’ve found to practice is the Play house theatre. And the Rocksmith computer game, apparently double bass and base guitar are similar enough to be interchangeable, though a Base Bass is cooler. Maybe I could call it the Acid Base?

 Girls, girls! girls?
Apparently if I were clean shaven then I'd get a girlfriend straightaway, funny thing is I've spent a lot more time clean shaven than bearded, and at least my beard is a talking point. Aside from being another side project I never really thought I would be still single at this age but here I am. I dont think it's even possible to find a girl gamer, and I'm cool with that, not like I want to do everything together. but I thought it mayt have been easier to find some sweet cheeks at the beach, or gymnastics, or Rotaract, or Salsa. Somebody cuddly who would be generally very pleased to see me and at least fringe an interest in whatever it was Iv'e been doing, merely because it is me doing it. There have been a couple of girls that I've been interested in who where just not flattered by my interest and a couple that didn't think I was interested. Conversely there were a couple who were interested in me but that I didnt notice. So overall I really need to be better at talking. Communication breakdown, it's always the same. Having a nervous breakdown, driving me insane.

Friday, August 22, 2014

Fifteen years ago I wrote this

So, I got pulled up at work due to my lack of attention to detail with reguard (primarily) to the chemical dosing of the cooling water towers and the boiler feedwater. A part of the conversation was that I should be aiming for the job of Mill Manager in 15 years time, I should be better at my time management and ask whenever I get stuck or need help, plus it was highlighted that there is more work to do than 8h work can achieve.

After a couple of days going over my past work, seems to me that the water treatment was working better than I thought it was and that most of the problems therin are beyond my control. For example the makup water has increased from a conductivity of ~700µS/cm to ~1200 µS/cm when it should be closer to 500µS/cm. All subsequent treatment is made more difficult by these impurities.

I still think that there is more than 18h of work I could be doing (as the person most knowledgeable in certain areas). So my plan of getting as much as I can done within 8h and only ever doing overtime when the Cane Payments near infrared spectrophotometer is having issues is still the best plan. For when I worked 12h days to get the milling train performing well after the PLC upgrade and subsequently started to get 2am phonecalls about library updates for the NIR system. Well I was tired, had no food at home and was not able to perform to the best of my ability. Also shortly after this Brother Levi visited for his birthday; and I was just grumpy.

Maybe I should acknowledge my weakness more often, but I get impatient when nobody helps. I still get surprised whenever one of the “MP2 Work Requests” that I have put into the system is actually done. I also don’t like to nag, so it seems to me that asking somebody every day of the week to makup a stronger batch of caustic is too often. Good thing Fridays have a different shift.

Overall it seems to me that every time I get told to pick up my act I review my past mistakes, confirm where I could have made better decisions and end up with a worse work ethic than I started with. It’s taken a while but I have learnt that puddles on the floor are normal and that I should never close an apparently leaky valve. Most of the time its been that way for years or is supposed to be lubricating something. But rather than give more examples, I’d prefer to dwell on things that are wholesome and good.

I used to say that what I enjoyed about work was the variety, but now I think that rather than being fearful of monotony I like the feeling of success and achievement that I get from tackling small tasks. Whereas I’ve found that large projects that have relied on other people have been a bit unfulfilling.

15 years is a long time, I don’t think I’ve ever really planned more than two years ahead. So lets see, what does Ben actually want?
Settled down in a house with a trampoline and 4ish kids, maybe a pet dog as well?
To be a good support character in co-op games and help people have more fun.
A wife to cuddle and talk to and look after bills and filing and things.
Kids to play computer games and lego with and go camping.
Less hours at work; systems should sufficiently be in place that I need to baby-sit nothing. 8h a day 4day a week +callouts.
Keep learning new things and getting better at understanding the world.
I want it to be easy to watch anime and have people to watch with.
To not bother with the bodycorp, have a house where I’m happy to put holes in the wall.
To live with confidence in my salvation but not force my Christianity onto others.
Would it be fun to inspire people to Sojourn and turn that into a mixed alphabet philosophy? Жизньμαιじつ FTW. Maybe implement this in a RPGmaker game. Or rather, within 15 years I plan to make a profit from an Indi game that I have developed.
My house will be all paid off. I don’t know if I want more investments than that.
Pretty sure I still want to learn to play a double bass, or to sing opera style.
Maintain a healthy body, with good food and kitesurfing, dancing (fencing?)
Maintain a healthy mind, learning new computer games and other cultures.
Maintain a healthy soul, be the embodiment of Meekness
Maintain a healthy Ubuntu, a family would do this surely, I can also define myself through relationships in sojourns and rotaract.
Keep up the skills I have previously learnt like POV-Ray. Finish my pov-ray projects, so that they are finished.
Weather I’m the mill manager or not I don’t particularly care, but I want to keep improving and streamlining everything I do. Just like Rock Lee, “better than yesterday”.
Walk around the block on my hands and do a bridge at the end. I suppose I should aim at being able to do a standing flip as well though this just doenst seem as interesting.
I want to continue to go against the flow a bit, remain faithfull, stay a scientist, use linux, acknowledge the duopoly of mercantilism in australia and watch my philosophy.
I want to be a participator, Old enough to know better, young enough to still do it anyway.
I wonder where I would like my family to grow? I think this would very much depend on who I find for my wife. With the magic of the internet the world could be a very small place. And with three pastors in the family, there will probably always be a great number of kilometres between cousins.

Tuesday, June 24, 2014

RPG Maker VX Ace: Project1

Ifn you wanna help out
whats your fave element?
What should I call it?
How would you write the blurb?
what should i change/fix?
Is it FUN?

I'm aiming to host v1.1 on Wednesday
Should have 1.2 poasted on friday
Whatever is done on sunday will no be playtested, just entered onto [HERE]
[Version 0.9]
[Version 1.0]
[Version 1.1]
[Version 1.2]
[Version 1.2.5] [On Steam]

Development notes:

a proficiency based tower defense RPG, where your skills reflect
your playstyle, not the other way around.
Actually its not so much a RPG as a turn-based Tower Defence.
and not really a tower or defense either. More a 4 pronged elemental assault.
player must either diversify and maintain a balanced build
or focus and have severe weekness.
Either coordinate attacks, one opponent at a time
strike at the weakness individually
or combine to aoe the group with a single damage type.

For the competition this needs to have an hour of gameplay, I suppose either a long run or newgame+
must feel like a full game dispite the content notincluded in the list below.
will need somebody to playtest it for me. Sam and Joseph are the only helpfull people so far.
Credit the humble bundle resources
Credit Yanfly and Shaz for their scripts

I'll see how far I get down this list of content. main thing is the elemental scaling.
once the fundamental game mechanics are implimented it seems I have a lot of additional content that is unessesary.

Char
M mat, magic, want the default attack to be magic, high varience
F Fey, Fighter, consistant dmg
make them typical australian names?

Normal: 1 Physical + magic (seems this is not really a thing, exept TP/MP)
Spiritual: 10 Yin + 9 Yang = 200% (dark, holy)
Entropy: 7 Order + 5 Chaos = 200% (earth, thunder)
Enthalpy: 3 Heat + 4 Cold = 200% (fire, Ice)
Emotional: 11 Sunny + 12 Gloomy (for Buff Debuff)
Mental: 6 OCD + 8 meditative (active, Passive) (wind, water)

can take 4 paths from begining
at the start of path you can see your resistance
themed shops along each way? in a camp with the skill.
ice area gives ice skill and ice buff equipment.
...so getting there may require fire skill, or grinding the base attack

attack is boosted by weakness
ie take 150% dmg from fire, so boost ice dmg by 150%
default formula: a.atk * 1 - b.def * 1
formula: a.atk * a.element_rate(3) - b.def * 1

mage skills
mp, not tp
high varience, 90%

change default attack to
(a.atk * 1 - b.def * 1) + (a.amg * 1 - b.mgd * 1)
then the fighter has no magic and the mage no attack
this should be the only pure physical/magic damage
but wait, magic doesnt apear to be a thing?
also note that since this scales, it should always be somewhat usefull

game balancing
may need to start the attacks at 100damage, not 10, need an over 9000 joke
need to be able to damage slimes with physical attack
paralell elemental planed need to do some damage but less than deault attack
only zero damage for like element attacks.
base attack is 10, slimes have no defence
player class starts with 10 of each defence
slimes flat do 10 damage per round, helping indicate current resist
4slimes, killed 1 per round, player takes >=100hp damage
begin with 500hp each char, to last 5 battles, ~20 with second char
Since I have no limitation on the affinity it now goes negative, automatically healing

info NPC, in ceter
later for the highscore but for now...
records slime kills and totals can be recorded through the troop event page
counts slime goo in inventory
also needs to have game version ID, incase I do some game balancing each version.

enemy
Slime, benchmark for everything else
on death, increase a variable count by 1, this will be used for quests
total kill count of all slimes devided by time will be a score mechanic.
30% chance to drop 'slime goo' resource of the relevant element

enemies to have their own elemental attacks, ones that dont call common events.

~~~~~ [Version 0.9] Patched by Me ~~~~~
~~~~~ Version 1.0 |Done| ~~~~~
--------------------
For damaging skills
On cast, If actor[x] attacks with element [y] and an enemy gains state [Death]
Then actor[x] gains 0.05 element [y] and loses 0.05 element [1/y]
--------------------
For utility and out of battle skills
On cast, If actor[X] uses element[y]
Then actor[x] gains 0.01 element [y] and loses 0.01 element [1/y]
--------------------
eg
[Fey] has element_rate [ice] = 0.50;
[Fey] has element_rate [fire] = 1.50;
IF
[Fey] uses a [ice] ability and an enemy gains state [Death];
Then
[Fey] has [ice] = 0.45;
[Fey] has [fire] = 1.55;
End
---------------------
skill, fey ice has common event fey_ice:
V[25]caster=1;
v[26]curent_element=4;
v[27]invert_element=3;
Rather than calling a common event on skill cast there is
just baraly enouch room in the damage calc to
set the above three variables.

Skill, Mat confuse, adds stat confusion, call common event Mat_Chaos
V[25]caster=2;
v[26]curent_element=7;
v[27]invert_element=5;
AND, call common event 11, (same as 10 but increases by 1% not 5%)

Fey & mat combine to cast ice
call common event ...
V[25]caster=1;
v[26]curent_element=4;
v[27]invert_element=3;
calls event 10
V[25]caster=2;
v[26]curent_element=4;
v[27]invert_element=3;
calls event 10

#

Every enemy
on death calls event 10

Common event 10
###

#if statment could go here to prevent element_rate($game_variables[27]) becoming negative

#calc new rate
$game_variables[28] = get_feature(:actor, $game_variables[25], :element_rate, $game_variables[26])-0.05;
$game_variables[29] = get_feature(:actor, $game_variables[25], :element_rate, $game_variables[27])+0.05;

#to clear the deck
remove_feature(:actor, $game_variables[25], :element_rate, $game_variables[26]);
remove_feature(:actor, $game_variables[25], :element_rate, $game_variables[27]);

#to set the new element rate
add_feature(:actor, $game_variables[25], :element_rate, $game_variables[26], $game_variables[28]);
add_feature(:actor, $game_variables[25], :element_rate, $game_variables[27], $game_variables[29]);
###

#reset the variables ready for next skill
#would prevent multiple increases on a multitarget attack though
$game_variables[25] = 10; #make actor 10 not exist?
$game_variables[26] = 10;
$game_variables[27] = 10;
$game_variables[28] = 10;
$game_variables[29] = 10;
#may add and remove 10 from Yin of actor 10

#returns errors when variables 25 - 29 are empty,
#so common event 9 called on leaving town to set them all to 10


Quest
located in fire area, defeat 5 ice slimes, reward is fire strike/blast skill
kill count is per game, not per char, so using fire on Mat can unlock fire skils on Fey
begin with only the base physical attack (which therefore needs to actually hurt them)
can have a common event that records slimes killed, then use it as a high score and
as the variable for this quest.
Wow, n slimes! your e affinity must be % by now.
Otherwise you would never have been able to do that.
if int(n/10)=n/10 and skill(n) not learned
"I think you are ready for a new skill"
add skill(n), to each actor in the party
and slimes drop a resource that is used to craft elemental equipment


Boss enemy:
is healed by fire damage (unfortunatly requires editing scripts)
ice weekness is 200%+
other elements at 0%, ie cannot be interacted with

As an Ice Elementalist
ice affinity <0.50 (Ice mastery at 0, taking ice damage heals)

A high affinity to ice, means you have a low resistance to fire, because they are on the same dimension. The dimension on Enthalpy.
ice attacks that kill add ice afinity and fire weekness
Ice attacks are innefective against ice enemies
is week against fire
you are more likely to wear blue
does ~half fire damage, making physical attacks more efficient than fire
since fire damage is reduced, it is hard to change to a fire elementalist
does ~1.5x ice damage (fire enemies may take additional 2x damage)
needs to defeat ice slimes to gain 'ice goo' resource for ice shops

frequents ice shops for ice themed equipment (additionall ice buffs)
needs to defeat fire slimes to gain new ice skills (see NPC in ice village)
Fights in fire area for high risk/reward, then returns to safe ice area to heal and shop

fighting in the other elemental planes, you take advantage of buffed Ice but not enemy weekness.
entering ice town adds a stat that heals 1 per step
entering fire town adds a stat that damages 1 per step
will have great difficulty with the ice boss that must be defeated to get to the next ice area
they should be friends so they struggle to hurt eachother.
may use fire equipment to balance out weekness
can also be a order/chaos and yin/yang elementalist as they are paralell paradigms
In battle prioritise fire enemies, as they are the most dangerous and easiest to kill
in battle leaves ice enemies till last as they may heal me, or at the least do reduced damage.
When two Ice elementalists work together their attack is multiplied and forms an AOE

monster multipurpose element attack
Default ||(a.atk - b.def) + (a.amg - b.mgd)
multiplied by monsters affinity ||a.element_rate(3)
Plus 5% of HP, so that it is always a threat || b.hp*0.05
so, when at low HP the wrong element wont harm you
the healthier I am the more this will dammage
--dont think this works as expected

inn at Fire camp costs 5 red goo to use.

inn at center is free if balanced, >75% in affinities
if affinity <50% in anything then inn is dissabled.
else costs 5 goo of highest affinity (75-25%)
currently central town (and inn) is the only place to spend cash

~~~~~ [Version 1.0] Patched by Joseph and Sam ~~~~~
~~~~~ Version 1.1 |Done| ~~~~~

Playtest
Fey:chaos Ice (even spread)
Mat: Yang
took 1h30min, main bottleneck was changing my affinity, so reduced the slime HP from 20 to 11. 15 would probably be better.
Yang was powered up, but by this stage Fey was healing from half the damage sources.
Mat was just as effective using the unskilled ability and preying on their weekness.

Playtest
Fey:ice, Chaos
Mat: fire, order
Leveled up the entropy skills, then in 30 min I was unbalanced enough
to beat the order and chaos bosses. then the balanced level 2 attacks
another 15min to get the ehtalpy bosses.

To fix:
red and yellow goo look the same
order blast, needs to be powered by chaos
cake no click
change where bosses hide, remove them once defeated.
incremental tally when beating bosses.
make red is broken
path to inn and house
Order blast was OP
some walls can be walkid into

Overarching goal:
Prove your elemental paradigm is the best
Defeat the four elemental masters
and jump ship.

Thankyou contentTarmikos chaos for levi
instructins on what to to do
~
My name is Tarmikos , I once was a true
follower of Order. But Levi lead me,
He taught me the power of Chaos.
So strike by strike I slew slimes.
With each kill my skills improved,
With each death I resisted their strikes
~
Red for sam...

Skill
Default attack:
[(a.atk*1 - b.def*1) , (a.mat*1 - b.mdf*1), 1].max
whichever is greater: Physical, magic or 1. But then it may be resisted.
Also, a common event woth 5% frequency to on crit display a message, over 9000, and apply state death. Hilarious when I tested this agains the daemon king, second attack did 1 damage and killed him.

TP Share:
Mat can transfer 10MP into ally TP
otherwise Fey keeps running out of TP.

Mat Yin, 50%. But Fey nutral and can use both
All other skills need to be learnt in the first camp

Maybe only Bosses and nightmares have access to Yin/Yang abilities.
Nope instead of nightmares the inns have other tennants, an OCD cleaner that wakes you and a Meditative tennant that you wake up.

element_rate()
Possibly use items as a replacement for levels. eg 10 goo for +5% MHP
#    item    name    Goo    stat effect    energy    area       invert
1        Physical
2        ?Absorb?
3    AGI    Fire    Red    Burning        high    SE       Ice
4    ATK    Ice    Blue    Agi down    low    NW       Fire
5    LUK    Chaos    Yellow    confusion    high    NE       Order
6    MAT    OCD    Magenta            high    Inn (maid)       Meditative
7    DEF    Order    Green    Paralisis    low    SW       Chaos
8    MDF    Calm    Cyan    sleep        low    Inn (sleeper)       OCD
9    MHP    Yang    White    HP vamp            Day    Yim
10    MMP    Yin    Black    MP Vamp            Night       Yang
11        Sunny    Multi    Buff        high    Sunny       Rain
12        Gloomy    Grey    Debuff        low    Rain       Sunny
Possibly use sunny goo to change a paradigm
Possibly use grey goo to neutralise a paradigm
Took a while to rethink all that, running out of nice colours and I wanted some interactivity between dimensions. Also I like the word Paradigm, so that may be in the title. Or maybe something about dimensions or elemetalists. I dont think Alchemy is a relevant word, Polar maybe?

Mechanicspreserve the kill score over saves,
on save set all global variables to key item counts
on load remove these key items back to the variable locations.

Boss enemies are invisible untill you have the elemental skill from their area, nope bad idea because then the players have no clue what to do.

Use some of the humble bundle music assets. in each town I suppose

not really sure how to keep Fey physical and Mat magical,
thinking that Fey should be the vanilla classs, multiples of ten or fibbonachi
Mat can get weaker snowball magic then, that reduces the targets element resistance.
    nope magic is Mat's thing sombody else can snowball.

Since all the inns are bassed off of Fey's resistance maybe make it so she is  always the party leader? At a later date though I would prefer if players could swap her out and maybe begin Newgame+ with a different class.

~~~~~ [Version 1.1] Patched by Sam and Levi~~~~~
~~~~~ Version 1.2 |Done| Patched by Joseph ~~~~~
Playtest
no specialisation
just use whatever attack is strong to prey on their weakness without investing in strength. need the leveled up spells.
25min to red boss (all level 2 skills learnt)
40 min to finish

Playtest
Fey: yin, Chaos, Ice
Mat: yang, Chaos, Ice
no items, bosses are much harder now and I think I need to change the way all affinities increase. Yin/Yang is not very helpfull by the time I get to bosses.
51min to red boss
58min to green boss
game ended while I was fighting yellow. My first loss :( screenshot

To Fix:
`Tarmikos name spelt wrongly
`yellow shop not selling? goo color probably wrong
`Green goo shop definatly looking at the wrong colour

`nope it's all the shops need fixing.
`check the elements charge at 0.05% -there are issues with the common events run with skills-
`boss yin/yang attacks far to strong.
`Red master attack seems to poison his allies
`Make Red not hurting at all
`blue boss, agility down attack is not really a threat. added sleep

`make bosses take 50% damage from all other elemental paradigms.
`TP share should not cost any MP
`make half price mana pot
`Green boss still stunlocks, need to reduce paralisis more
`Yellow also stunlocks tomuch still.
`last line of the score is wrong.referencing wrong variables.
Once your affinity becomes negative you cannot kill with that element anymore. May need a new attack that always has flat damage.

`over 9000
only kills the first mob (if it is there)
is random, not sure about fun though
and occasionally causes a "Doubble resume" scripting error
Removing this, may add it back later.

`Mat's yin/yang paradigm does not change.
its not running the common event on cast, again. This seems to be a bug with RPG maker and not my game. The alternative is to set the variables witing the damage formula like this:
$game_variables[25]=2;$game_variables[26]=10;$game_variables[27]=9;(a.mat+10)*a.element_rate(9);
the damage part of the foruma needs to be last. I dont know why the custom formula works for nearly everything then here I need to do it differently. So I may have to migrate this fix accross all elemental attacks to make the game uniform.

Deo
Added to the game, there is one other bloke whose name I cant recall so I cant credit him as having helped as yet.

~~~~~ [Version 1.2] Patched by Joseph ~~~~~
~~~~~ Version 1.2.5 |The Entry| ~~~~~

Last version only has bugfixes. But now I'm not likely to add any of the content below. Though I may find some more bugs between now and when I submitt it tomorrow afternoon. I hope I get graded on what I've done and not on the hidden potential.

To Fix
battle play-by-play is too quick
Deo appeared too often and paralised too much.

Score incentive
Automatically take a screenshot of the highscore list?
nickname (title) changes bassed on stats, paragon = all exept one element is balanced
acheivements/highscore
slimes per min, possibly used to unlock skills?
hall of fame for tracking, like steam acheivements. made into a humerous graveyard.

Mechanic
Permadeath->newgame+ with abilitys from prior run
Change save to save & quit
further areas do ground damage, fire damage in fire area (heals if you are at maxx)

create a reason to remain balanced and using all elements evenly
maybe center town is only avalible to balnced average players
if between 0.5 and 1.5 affinity then you become thermodynamically stable
meybe: make the inn only avalible to balance players,
and then ice masters need to get attacked by ice to heal up?
therefore the inn nolonger works if one of the resistances reaches <0.01
error, "You are too unbalanced for me to allow you to stay here."

Content

exerpts from tao te ching
multielement opponents/attacks
skills with status effects
start weaponds/armour/equipment
how will artificial resistances effect the power adjustment?
each area needs a specific enemy that is unique
day/night cycle for Yang/Yin
weather? sun and rain for later emotional energy?
Items, there are 2 already. but are they OP?

Skill

 Start game with Yin/Yang and attack, and the boss has one, but the element is wrong. also I should change the boss attack into an AOE.

Combined AOE attack
with both participants gaining buffs for kills.
make it a combo that requires 1&2 in the party and then dissables actor #2
run common event on cast that edits the affinity of all participants.

Enemy
slime hearder
for ice, is immune to ice, uses order abilities (low entropy for low enthalpy)
and has order dog help him
can summon ice slime to battle
is found only in ice areas
30% chance to have a bagfull of 'ice goo'
is in the second ice area
on opening bag contains 3-10 slime goo of the relevant element

Classes
Finally add a third class that swaps out with Mat
50/50 physical/magic atk/def
can crit, more balanced varience
only 2 characters allowed in party


~~~~~ Version 1.3 ~~~~~ 

If I get this far... try to add to steam greenlight
sell for a cheap flat rate, comparable to FTL and Sudeki
offer for donations >x the donator can have an avatar added to the game as a NPC

allow changing of primary protagonist?


make the graveyard dynamic, including some player deaths.
emotional energy? love hate? lonelyness, community? (Buff and debuff probably will fit best)
quotes from psalms
mental energy: OCD bi-polar, meditative vegatative (Active and Passive)
quotes from Tsun Tsu
more classes bassed of TGTIWLTP, unlocked through newgame+

~version 1.4
things that are leftover or were too complex
Try to get it into Steam greenlight.

~version 1.5
by now all gameplay mechanics should be implimented, only extra content and game balancing.

~~other notes
seems anything in Romancing SaGa will work
ie, use a skill to learn a new skill.
instead of elemental immunity you can absorb the damage.

elemental damage indicator
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/element-popups/

description of what state icons mean
http://rmrk.net/index.php/topic,44730.0.html

multi elemental attack
http://forums.rpgmakerweb.com/index.php?/topic/21849-attack-element-modifiers/

can show more item details, including the elemtnt rate
http://mrbubblewand.wordpress.com/rgss3/too-much-information-item-scene/

See #4
http://www.rpgmakervxace.net/topic/8986-skill-ideas-you-can-do-with-custom-formula/
http://www.rpgmakervxace.net/topic/2340-how-to-make-the-most-of-custom-formulae-part-1/

maybe this
http://forums.rpgmakerweb.com/index.php?/topic/20839-actor-formulas/

If I wanted to use attack and defence element rates, then this could display them
http://www.rpgmakervxace.net/topic/3708-elemental-status-info/

shaz-dynamic features
http://forums.rpgmakerweb.com/index.php?/topic/19645-dynamic-features/

on death activate a common script
http://yanflychannel.wordpress.com/2012/03/07/yea-98-death-common-event/

Tuesday, May 27, 2014

Potential cosplay?





Well I sort of have a beard now. it happened when I was on holidays. Then on the way home it seemed like a good idea to keep it for the most part of the year and see what it is like, well at least untill my Pasport and Drivers liscence photos are due. Also since the crush looks to be finished by then I am planning on going to Supanova in Briz, 28-30th November. So who could I go as whilst taking advantage of a big bushy beared? First off my search kept finding the Ox-King from Dragon Ball, but I dont think I could pull that off and have no inclination to keep suspenders for later use, nomater what David McDonald says about them. Then I found Haddock, a possibility I suppose, though rather old and not really anime. Trawling forums I happened uppong a reccomendation from Fullmetal Alchemist Brotherhood. I havent watched this anime yet, mainly becase the sodgy ending in regular FMA. But looking a little closer there is a lot of facial hair in this anime, certainly more than most. Mr Armstrong, Sig Curtis & Elric's dad to name a few.
I also asked a coupple of people and the main reccommendation was Mr. I'm Dissapointed in you. But I really did not like his anime.

Then our ROTARACT chageover dinner is coming up soon and I would like to get a suit eventually, and this is formal so may be a bit of extra motivation. So who could I go as and kill two birds with one stone? Searching "Cosplay formal" returns dresses and "Cosplay suit" mostly ignored the suit part. Asking around again I quickly got two suggestions, Abel Nightroad and Nicolas D. Wolfwood.


I could buy a simmilar outfit to this [Here] and [Here]
Very robelike and probably not a smart thing to wear in a medeteranian climate. Hang on, where was this set?


Its a bit hard to format these side by side.
So I have run out of dotpoints to make.
[Here][Here]
Seems like a fairly normal suit, with the never, always, sometimes buttons and a really flared coller.


A further possibility is the undertaker from Black Butler, who has a cool hat. Most people seem to make their own by covering a hat they already own [Link]. But again an outright purchase is possible [Link], but I have not actually seen this anime as yet, well not much of it.