Friday, August 22, 2014

Fifteen years ago I wrote this

So, I got pulled up at work due to my lack of attention to detail with reguard (primarily) to the chemical dosing of the cooling water towers and the boiler feedwater. A part of the conversation was that I should be aiming for the job of Mill Manager in 15 years time, I should be better at my time management and ask whenever I get stuck or need help, plus it was highlighted that there is more work to do than 8h work can achieve.

After a couple of days going over my past work, seems to me that the water treatment was working better than I thought it was and that most of the problems therin are beyond my control. For example the makup water has increased from a conductivity of ~700µS/cm to ~1200 µS/cm when it should be closer to 500µS/cm. All subsequent treatment is made more difficult by these impurities.

I still think that there is more than 18h of work I could be doing (as the person most knowledgeable in certain areas). So my plan of getting as much as I can done within 8h and only ever doing overtime when the Cane Payments near infrared spectrophotometer is having issues is still the best plan. For when I worked 12h days to get the milling train performing well after the PLC upgrade and subsequently started to get 2am phonecalls about library updates for the NIR system. Well I was tired, had no food at home and was not able to perform to the best of my ability. Also shortly after this Brother Levi visited for his birthday; and I was just grumpy.

Maybe I should acknowledge my weakness more often, but I get impatient when nobody helps. I still get surprised whenever one of the “MP2 Work Requests” that I have put into the system is actually done. I also don’t like to nag, so it seems to me that asking somebody every day of the week to makup a stronger batch of caustic is too often. Good thing Fridays have a different shift.

Overall it seems to me that every time I get told to pick up my act I review my past mistakes, confirm where I could have made better decisions and end up with a worse work ethic than I started with. It’s taken a while but I have learnt that puddles on the floor are normal and that I should never close an apparently leaky valve. Most of the time its been that way for years or is supposed to be lubricating something. But rather than give more examples, I’d prefer to dwell on things that are wholesome and good.

I used to say that what I enjoyed about work was the variety, but now I think that rather than being fearful of monotony I like the feeling of success and achievement that I get from tackling small tasks. Whereas I’ve found that large projects that have relied on other people have been a bit unfulfilling.

15 years is a long time, I don’t think I’ve ever really planned more than two years ahead. So lets see, what does Ben actually want?
Settled down in a house with a trampoline and 4ish kids, maybe a pet dog as well?
To be a good support character in co-op games and help people have more fun.
A wife to cuddle and talk to and look after bills and filing and things.
Kids to play computer games and lego with and go camping.
Less hours at work; systems should sufficiently be in place that I need to baby-sit nothing. 8h a day 4day a week +callouts.
Keep learning new things and getting better at understanding the world.
I want it to be easy to watch anime and have people to watch with.
To not bother with the bodycorp, have a house where I’m happy to put holes in the wall.
To live with confidence in my salvation but not force my Christianity onto others.
Would it be fun to inspire people to Sojourn and turn that into a mixed alphabet philosophy? Жизньμαιじつ FTW. Maybe implement this in a RPGmaker game. Or rather, within 15 years I plan to make a profit from an Indi game that I have developed.
My house will be all paid off. I don’t know if I want more investments than that.
Pretty sure I still want to learn to play a double bass, or to sing opera style.
Maintain a healthy body, with good food and kitesurfing, dancing (fencing?)
Maintain a healthy mind, learning new computer games and other cultures.
Maintain a healthy soul, be the embodiment of Meekness
Maintain a healthy Ubuntu, a family would do this surely, I can also define myself through relationships in sojourns and rotaract.
Keep up the skills I have previously learnt like POV-Ray. Finish my pov-ray projects, so that they are finished.
Weather I’m the mill manager or not I don’t particularly care, but I want to keep improving and streamlining everything I do. Just like Rock Lee, “better than yesterday”.
Walk around the block on my hands and do a bridge at the end. I suppose I should aim at being able to do a standing flip as well though this just doenst seem as interesting.
I want to continue to go against the flow a bit, remain faithfull, stay a scientist, use linux, acknowledge the duopoly of mercantilism in australia and watch my philosophy.
I want to be a participator, Old enough to know better, young enough to still do it anyway.
I wonder where I would like my family to grow? I think this would very much depend on who I find for my wife. With the magic of the internet the world could be a very small place. And with three pastors in the family, there will probably always be a great number of kilometres between cousins.

Tuesday, June 24, 2014

RPG Maker VX Ace: Project1

Ifn you wanna help out
whats your fave element?
What should I call it?
How would you write the blurb?
what should i change/fix?
Is it FUN?

I'm aiming to host v1.1 on Wednesday
Should have 1.2 poasted on friday
Whatever is done on sunday will no be playtested, just entered onto [HERE]
[Version 0.9]
[Version 1.0]
[Version 1.1]
[Version 1.2]
[Version 1.2.5] [On Steam]

Development notes:

a proficiency based tower defense RPG, where your skills reflect
your playstyle, not the other way around.
Actually its not so much a RPG as a turn-based Tower Defence.
and not really a tower or defense either. More a 4 pronged elemental assault.
player must either diversify and maintain a balanced build
or focus and have severe weekness.
Either coordinate attacks, one opponent at a time
strike at the weakness individually
or combine to aoe the group with a single damage type.

For the competition this needs to have an hour of gameplay, I suppose either a long run or newgame+
must feel like a full game dispite the content notincluded in the list below.
will need somebody to playtest it for me. Sam and Joseph are the only helpfull people so far.
Credit the humble bundle resources
Credit Yanfly and Shaz for their scripts

I'll see how far I get down this list of content. main thing is the elemental scaling.
once the fundamental game mechanics are implimented it seems I have a lot of additional content that is unessesary.

M mat, magic, want the default attack to be magic, high varience
F Fey, Fighter, consistant dmg
make them typical australian names?

Normal: 1 Physical + magic (seems this is not really a thing, exept TP/MP)
Spiritual: 10 Yin + 9 Yang = 200% (dark, holy)
Entropy: 7 Order + 5 Chaos = 200% (earth, thunder)
Enthalpy: 3 Heat + 4 Cold = 200% (fire, Ice)
Emotional: 11 Sunny + 12 Gloomy (for Buff Debuff)
Mental: 6 OCD + 8 meditative (active, Passive) (wind, water)

can take 4 paths from begining
at the start of path you can see your resistance
themed shops along each way? in a camp with the skill.
ice area gives ice skill and ice buff equipment. getting there may require fire skill, or grinding the base attack

attack is boosted by weakness
ie take 150% dmg from fire, so boost ice dmg by 150%
default formula: a.atk * 1 - b.def * 1
formula: a.atk * a.element_rate(3) - b.def * 1

mage skills
mp, not tp
high varience, 90%

change default attack to
(a.atk * 1 - b.def * 1) + (a.amg * 1 - b.mgd * 1)
then the fighter has no magic and the mage no attack
this should be the only pure physical/magic damage
but wait, magic doesnt apear to be a thing?
also note that since this scales, it should always be somewhat usefull

game balancing
may need to start the attacks at 100damage, not 10, need an over 9000 joke
need to be able to damage slimes with physical attack
paralell elemental planed need to do some damage but less than deault attack
only zero damage for like element attacks.
base attack is 10, slimes have no defence
player class starts with 10 of each defence
slimes flat do 10 damage per round, helping indicate current resist
4slimes, killed 1 per round, player takes >=100hp damage
begin with 500hp each char, to last 5 battles, ~20 with second char
Since I have no limitation on the affinity it now goes negative, automatically healing

info NPC, in ceter
later for the highscore but for now...
records slime kills and totals can be recorded through the troop event page
counts slime goo in inventory
also needs to have game version ID, incase I do some game balancing each version.

Slime, benchmark for everything else
on death, increase a variable count by 1, this will be used for quests
total kill count of all slimes devided by time will be a score mechanic.
30% chance to drop 'slime goo' resource of the relevant element

enemies to have their own elemental attacks, ones that dont call common events.

~~~~~ [Version 0.9] Patched by Me ~~~~~
~~~~~ Version 1.0 |Done| ~~~~~
For damaging skills
On cast, If actor[x] attacks with element [y] and an enemy gains state [Death]
Then actor[x] gains 0.05 element [y] and loses 0.05 element [1/y]
For utility and out of battle skills
On cast, If actor[X] uses element[y]
Then actor[x] gains 0.01 element [y] and loses 0.01 element [1/y]
[Fey] has element_rate [ice] = 0.50;
[Fey] has element_rate [fire] = 1.50;
[Fey] uses a [ice] ability and an enemy gains state [Death];
[Fey] has [ice] = 0.45;
[Fey] has [fire] = 1.55;
skill, fey ice has common event fey_ice:
Rather than calling a common event on skill cast there is
just baraly enouch room in the damage calc to
set the above three variables.

Skill, Mat confuse, adds stat confusion, call common event Mat_Chaos
AND, call common event 11, (same as 10 but increases by 1% not 5%)

Fey & mat combine to cast ice
call common event ...
calls event 10
calls event 10


Every enemy
on death calls event 10

Common event 10

#if statment could go here to prevent element_rate($game_variables[27]) becoming negative

#calc new rate
$game_variables[28] = get_feature(:actor, $game_variables[25], :element_rate, $game_variables[26])-0.05;
$game_variables[29] = get_feature(:actor, $game_variables[25], :element_rate, $game_variables[27])+0.05;

#to clear the deck
remove_feature(:actor, $game_variables[25], :element_rate, $game_variables[26]);
remove_feature(:actor, $game_variables[25], :element_rate, $game_variables[27]);

#to set the new element rate
add_feature(:actor, $game_variables[25], :element_rate, $game_variables[26], $game_variables[28]);
add_feature(:actor, $game_variables[25], :element_rate, $game_variables[27], $game_variables[29]);

#reset the variables ready for next skill
#would prevent multiple increases on a multitarget attack though
$game_variables[25] = 10; #make actor 10 not exist?
$game_variables[26] = 10;
$game_variables[27] = 10;
$game_variables[28] = 10;
$game_variables[29] = 10;
#may add and remove 10 from Yin of actor 10

#returns errors when variables 25 - 29 are empty,
#so common event 9 called on leaving town to set them all to 10

located in fire area, defeat 5 ice slimes, reward is fire strike/blast skill
kill count is per game, not per char, so using fire on Mat can unlock fire skils on Fey
begin with only the base physical attack (which therefore needs to actually hurt them)
can have a common event that records slimes killed, then use it as a high score and
as the variable for this quest.
Wow, n slimes! your e affinity must be % by now.
Otherwise you would never have been able to do that.
if int(n/10)=n/10 and skill(n) not learned
"I think you are ready for a new skill"
add skill(n), to each actor in the party
and slimes drop a resource that is used to craft elemental equipment

Boss enemy:
is healed by fire damage (unfortunatly requires editing scripts)
ice weekness is 200%+
other elements at 0%, ie cannot be interacted with

As an Ice Elementalist
ice affinity <0.50 (Ice mastery at 0, taking ice damage heals)

A high affinity to ice, means you have a low resistance to fire, because they are on the same dimension. The dimension on Enthalpy.
ice attacks that kill add ice afinity and fire weekness
Ice attacks are innefective against ice enemies
is week against fire
you are more likely to wear blue
does ~half fire damage, making physical attacks more efficient than fire
since fire damage is reduced, it is hard to change to a fire elementalist
does ~1.5x ice damage (fire enemies may take additional 2x damage)
needs to defeat ice slimes to gain 'ice goo' resource for ice shops

frequents ice shops for ice themed equipment (additionall ice buffs)
needs to defeat fire slimes to gain new ice skills (see NPC in ice village)
Fights in fire area for high risk/reward, then returns to safe ice area to heal and shop

fighting in the other elemental planes, you take advantage of buffed Ice but not enemy weekness.
entering ice town adds a stat that heals 1 per step
entering fire town adds a stat that damages 1 per step
will have great difficulty with the ice boss that must be defeated to get to the next ice area
they should be friends so they struggle to hurt eachother.
may use fire equipment to balance out weekness
can also be a order/chaos and yin/yang elementalist as they are paralell paradigms
In battle prioritise fire enemies, as they are the most dangerous and easiest to kill
in battle leaves ice enemies till last as they may heal me, or at the least do reduced damage.
When two Ice elementalists work together their attack is multiplied and forms an AOE

monster multipurpose element attack
Default ||(a.atk - b.def) + (a.amg - b.mgd)
multiplied by monsters affinity ||a.element_rate(3)
Plus 5% of HP, so that it is always a threat || b.hp*0.05
so, when at low HP the wrong element wont harm you
the healthier I am the more this will dammage
--dont think this works as expected

inn at Fire camp costs 5 red goo to use.

inn at center is free if balanced, >75% in affinities
if affinity <50% in anything then inn is dissabled.
else costs 5 goo of highest affinity (75-25%)
currently central town (and inn) is the only place to spend cash

~~~~~ [Version 1.0] Patched by Joseph and Sam ~~~~~
~~~~~ Version 1.1 |Done| ~~~~~

Fey:chaos Ice (even spread)
Mat: Yang
took 1h30min, main bottleneck was changing my affinity, so reduced the slime HP from 20 to 11. 15 would probably be better.
Yang was powered up, but by this stage Fey was healing from half the damage sources.
Mat was just as effective using the unskilled ability and preying on their weekness.

Fey:ice, Chaos
Mat: fire, order
Leveled up the entropy skills, then in 30 min I was unbalanced enough
to beat the order and chaos bosses. then the balanced level 2 attacks
another 15min to get the ehtalpy bosses.

To fix:
red and yellow goo look the same
order blast, needs to be powered by chaos
cake no click
change where bosses hide, remove them once defeated.
incremental tally when beating bosses.
make red is broken
path to inn and house
Order blast was OP
some walls can be walkid into

Overarching goal:
Prove your elemental paradigm is the best
Defeat the four elemental masters
and jump ship.

Thankyou contentTarmikos chaos for levi
instructins on what to to do
My name is Tarmikos , I once was a true
follower of Order. But Levi lead me,
He taught me the power of Chaos.
So strike by strike I slew slimes.
With each kill my skills improved,
With each death I resisted their strikes
Red for sam...

Default attack:
[(a.atk*1 - b.def*1) , (a.mat*1 - b.mdf*1), 1].max
whichever is greater: Physical, magic or 1. But then it may be resisted.
Also, a common event woth 5% frequency to on crit display a message, over 9000, and apply state death. Hilarious when I tested this agains the daemon king, second attack did 1 damage and killed him.

TP Share:
Mat can transfer 10MP into ally TP
otherwise Fey keeps running out of TP.

Mat Yin, 50%. But Fey nutral and can use both
All other skills need to be learnt in the first camp

Maybe only Bosses and nightmares have access to Yin/Yang abilities.
Nope instead of nightmares the inns have other tennants, an OCD cleaner that wakes you and a Meditative tennant that you wake up.

Possibly use items as a replacement for levels. eg 10 goo for +5% MHP
#    item    name    Goo    stat effect    energy    area       invert
1        Physical
2        ?Absorb?
3    AGI    Fire    Red    Burning        high    SE       Ice
4    ATK    Ice    Blue    Agi down    low    NW       Fire
5    LUK    Chaos    Yellow    confusion    high    NE       Order
6    MAT    OCD    Magenta            high    Inn (maid)       Meditative
7    DEF    Order    Green    Paralisis    low    SW       Chaos
8    MDF    Calm    Cyan    sleep        low    Inn (sleeper)       OCD
9    MHP    Yang    White    HP vamp            Day    Yim
10    MMP    Yin    Black    MP Vamp            Night       Yang
11        Sunny    Multi    Buff        high    Sunny       Rain
12        Gloomy    Grey    Debuff        low    Rain       Sunny
Possibly use sunny goo to change a paradigm
Possibly use grey goo to neutralise a paradigm
Took a while to rethink all that, running out of nice colours and I wanted some interactivity between dimensions. Also I like the word Paradigm, so that may be in the title. Or maybe something about dimensions or elemetalists. I dont think Alchemy is a relevant word, Polar maybe?

Mechanicspreserve the kill score over saves,
on save set all global variables to key item counts
on load remove these key items back to the variable locations.

Boss enemies are invisible untill you have the elemental skill from their area, nope bad idea because then the players have no clue what to do.

Use some of the humble bundle music assets. in each town I suppose

not really sure how to keep Fey physical and Mat magical,
thinking that Fey should be the vanilla classs, multiples of ten or fibbonachi
Mat can get weaker snowball magic then, that reduces the targets element resistance.
    nope magic is Mat's thing sombody else can snowball.

Since all the inns are bassed off of Fey's resistance maybe make it so she is  always the party leader? At a later date though I would prefer if players could swap her out and maybe begin Newgame+ with a different class.

~~~~~ [Version 1.1] Patched by Sam and Levi~~~~~
~~~~~ Version 1.2 |Done| Patched by Joseph ~~~~~
no specialisation
just use whatever attack is strong to prey on their weakness without investing in strength. need the leveled up spells.
25min to red boss (all level 2 skills learnt)
40 min to finish

Fey: yin, Chaos, Ice
Mat: yang, Chaos, Ice
no items, bosses are much harder now and I think I need to change the way all affinities increase. Yin/Yang is not very helpfull by the time I get to bosses.
51min to red boss
58min to green boss
game ended while I was fighting yellow. My first loss :( screenshot

To Fix:
`Tarmikos name spelt wrongly
`yellow shop not selling? goo color probably wrong
`Green goo shop definatly looking at the wrong colour

`nope it's all the shops need fixing.
`check the elements charge at 0.05% -there are issues with the common events run with skills-
`boss yin/yang attacks far to strong.
`Red master attack seems to poison his allies
`Make Red not hurting at all
`blue boss, agility down attack is not really a threat. added sleep

`make bosses take 50% damage from all other elemental paradigms.
`TP share should not cost any MP
`make half price mana pot
`Green boss still stunlocks, need to reduce paralisis more
`Yellow also stunlocks tomuch still.
`last line of the score is wrong.referencing wrong variables.
Once your affinity becomes negative you cannot kill with that element anymore. May need a new attack that always has flat damage.

`over 9000
only kills the first mob (if it is there)
is random, not sure about fun though
and occasionally causes a "Doubble resume" scripting error
Removing this, may add it back later.

`Mat's yin/yang paradigm does not change.
its not running the common event on cast, again. This seems to be a bug with RPG maker and not my game. The alternative is to set the variables witing the damage formula like this:
the damage part of the foruma needs to be last. I dont know why the custom formula works for nearly everything then here I need to do it differently. So I may have to migrate this fix accross all elemental attacks to make the game uniform.

Added to the game, there is one other bloke whose name I cant recall so I cant credit him as having helped as yet.

~~~~~ [Version 1.2] Patched by Joseph ~~~~~
~~~~~ Version 1.2.5 |The Entry| ~~~~~

Last version only has bugfixes. But now I'm not likely to add any of the content below. Though I may find some more bugs between now and when I submitt it tomorrow afternoon. I hope I get graded on what I've done and not on the hidden potential.

To Fix
battle play-by-play is too quick
Deo appeared too often and paralised too much.

Score incentive
Automatically take a screenshot of the highscore list?
nickname (title) changes bassed on stats, paragon = all exept one element is balanced
slimes per min, possibly used to unlock skills?
hall of fame for tracking, like steam acheivements. made into a humerous graveyard.

Permadeath->newgame+ with abilitys from prior run
Change save to save & quit
further areas do ground damage, fire damage in fire area (heals if you are at maxx)

create a reason to remain balanced and using all elements evenly
maybe center town is only avalible to balnced average players
if between 0.5 and 1.5 affinity then you become thermodynamically stable
meybe: make the inn only avalible to balance players,
and then ice masters need to get attacked by ice to heal up?
therefore the inn nolonger works if one of the resistances reaches <0.01
error, "You are too unbalanced for me to allow you to stay here."


exerpts from tao te ching
multielement opponents/attacks
skills with status effects
start weaponds/armour/equipment
how will artificial resistances effect the power adjustment?
each area needs a specific enemy that is unique
day/night cycle for Yang/Yin
weather? sun and rain for later emotional energy?
Items, there are 2 already. but are they OP?


 Start game with Yin/Yang and attack, and the boss has one, but the element is wrong. also I should change the boss attack into an AOE.

Combined AOE attack
with both participants gaining buffs for kills.
make it a combo that requires 1&2 in the party and then dissables actor #2
run common event on cast that edits the affinity of all participants.

slime hearder
for ice, is immune to ice, uses order abilities (low entropy for low enthalpy)
and has order dog help him
can summon ice slime to battle
is found only in ice areas
30% chance to have a bagfull of 'ice goo'
is in the second ice area
on opening bag contains 3-10 slime goo of the relevant element

Finally add a third class that swaps out with Mat
50/50 physical/magic atk/def
can crit, more balanced varience
only 2 characters allowed in party

~~~~~ Version 1.3 ~~~~~ 

If I get this far... try to add to steam greenlight
sell for a cheap flat rate, comparable to FTL and Sudeki
offer for donations >x the donator can have an avatar added to the game as a NPC

allow changing of primary protagonist?

make the graveyard dynamic, including some player deaths.
emotional energy? love hate? lonelyness, community? (Buff and debuff probably will fit best)
quotes from psalms
mental energy: OCD bi-polar, meditative vegatative (Active and Passive)
quotes from Tsun Tsu
more classes bassed of TGTIWLTP, unlocked through newgame+

~version 1.4
things that are leftover or were too complex
Try to get it into Steam greenlight.

~version 1.5
by now all gameplay mechanics should be implimented, only extra content and game balancing.

~~other notes
seems anything in Romancing SaGa will work
ie, use a skill to learn a new skill.
instead of elemental immunity you can absorb the damage.

elemental damage indicator

description of what state icons mean,44730.0.html

multi elemental attack

can show more item details, including the elemtnt rate

See #4

maybe this

If I wanted to use attack and defence element rates, then this could display them

shaz-dynamic features

on death activate a common script

Tuesday, May 27, 2014

Potential cosplay?

Well I sort of have a beard now. it happened when I was on holidays. Then on the way home it seemed like a good idea to keep it for the most part of the year and see what it is like, well at least untill my Pasport and Drivers liscence photos are due. Also since the crush looks to be finished by then I am planning on going to Supanova in Briz, 28-30th November. So who could I go as whilst taking advantage of a big bushy beared? First off my search kept finding the Ox-King from Dragon Ball, but I dont think I could pull that off and have no inclination to keep suspenders for later use, nomater what David McDonald says about them. Then I found Haddock, a possibility I suppose, though rather old and not really anime. Trawling forums I happened uppong a reccomendation from Fullmetal Alchemist Brotherhood. I havent watched this anime yet, mainly becase the sodgy ending in regular FMA. But looking a little closer there is a lot of facial hair in this anime, certainly more than most. Mr Armstrong, Sig Curtis & Elric's dad to name a few.
I also asked a coupple of people and the main reccommendation was Mr. I'm Dissapointed in you. But I really did not like his anime.

Then our ROTARACT chageover dinner is coming up soon and I would like to get a suit eventually, and this is formal so may be a bit of extra motivation. So who could I go as and kill two birds with one stone? Searching "Cosplay formal" returns dresses and "Cosplay suit" mostly ignored the suit part. Asking around again I quickly got two suggestions, Abel Nightroad and Nicolas D. Wolfwood.

I could buy a simmilar outfit to this [Here] and [Here]
Very robelike and probably not a smart thing to wear in a medeteranian climate. Hang on, where was this set?

Its a bit hard to format these side by side.
So I have run out of dotpoints to make.
Seems like a fairly normal suit, with the never, always, sometimes buttons and a really flared coller.

A further possibility is the undertaker from Black Butler, who has a cool hat. Most people seem to make their own by covering a hat they already own [Link]. But again an outright purchase is possible [Link], but I have not actually seen this anime as yet, well not much of it.

Saturday, May 10, 2014

Euro11: Back to Santiago

 ~April 20
Santiago has not been a fun place, though things could have been different.
First I left Marie behind, so I had an early start hoping for a pretty sunrise, but it was so dark I got lost and there was no sun because of the rain. then found out that grandma was probably dead. And had nobody to talk to, only seeing three other pilgrims that day.
The next day I saw 4 pilgrims until Santiago, where I arrived only a little late for the church service but was not allowed in because I had my backpack. I had a bit of an altercation with Aurore, because I wanted to see her again for Easter but she didn't know where she would be and had been invited by other friends to do stuff. I didn't meet anybody I knew all day and so introduced myself to some English speakers and had dinner with them.
So Palm Sunday I guessed I should fly to Bruxelles next and booked the flight for the 18th even though I may be spending Easter all alone. I went to the pilgrim service and was in a procession between the two churches. But it was such a family event that with a bit of home sickness and thinking that grandma was probably dead, well I was on the verge of tears most of the day. I met Marie again for a little before the pilgrim service and I could have had dinner with her the previous night, then I lost her again before the service began and sat through an extremely long Spanish monologue. Because of all the mucking about with flights and finding a computer that actually worked I ended up staying an extra night. I had a nice vegan meal with the Portuguese pilgrims again this night.
Monday I should have gone to the post office to collect my extra bags, but I thought they were safe there and didn't need anything. So I took the early bus to Cee and had a relaxing holiday again for three days.
Coming back from Finisterra by bus took 4 hours, as opposed to the possible one if I had hired a taxi for an extra 2€. Then the postoffice is shut because it is Maundy Thursday and it seems I may be able to get my bags on Saturday. This means my flight home is on the wrong day. But I couldn't check or change anything on the internet. The phone number they have calls a Spanish speaking robot, so I decide to take the bus to the airport to see them in person. There appears to be no offices closer to town. On the way to the bus station 4 ATM's refused to give me cash so I may only have 20€ for the next 2 days. At the airport the Vueling office is on seista until 19:30 so I could either give up on the ~200€ that I have already paid or spend the next 2 hours going into the city to wait there for half an hour, but I decided to wait in the very boring airport. Because it is possible that I can't get my bags from the post office on Saturday and have to actually wait until Tuesday for the Easter period to be over. Which may mean that my 20€ needs to last 5 days.
I could have had a relaxing time in Santiago, but practically my whole visit was either being lonely or trying to organize leaving
Then grandma died on the 18th which didn’t worry me nearly as much as probably being dead.

So then the post office is shut on Saturday, there is one post office open in all of Santiago in a mall. A friendly Spaniard who also was waiting at the door was able to call around to find this out. So we took a taxi to the mall. Even at that post office they didn't know why the main office was closed. They the best solution that they had was to have me sign a Spanish form allowing somebody else to collect the parcel on my behalf, when they open again maybe the 22nd, Tuesday. So the plan was to get that person to then forward it on to Norway where I might catch it before going home.
While I met a lot of my old camino friends on sat and Sunday morning nobody had any spare cash and nobody was going to still be in Santiago on Tuesday. Eventually I tried the pilgrim services office and after 2 hours I think it is all sorted.
Thus I leave Santiago with only smelly clothes, wearing nearly all of them and a rather empty backpack as carrion luggage. The next adventure is that I still don't know what exactly I will do in Bruxelles, the few Steam contacts I have were unresponsive, I think I may have joined a few dead groups. I still wait to hear from Eduard or Aurore, who have both been busy doing Easter things. But my flight to Bodø is organised on the 23rd to be just in time for anzac day and possibly some gaming with friends back home.

Though a lot of the time was spent socialising with new friends. Thus these photos.

and these are photos that other people collecxted

Exept these photos are not mine. I forgot where I saved them. I got these after being in Santiago when I actually had reliable internet in Norway. I'm regretting not recording then where I got the photos from and who took them.

Euro10: Fisterre

Fisterre was fun and I got to go for a swim, relaxed and didn't think about Santiago at all.